Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

Java Web Services


Java Web Services gives the experienced Java developer a way into the Web Services world. It helps you to understand what's going on, what the technologies mean and how they relate, and shows Java developers how to put them to use to solve real problems. You'll learn what's real and what isn't; what the technologies are really supposed to do, and how they do it. Java Web Services shows you how to use SOAP to perform remote method calls and message passing; how to use WSDL to describe the interface to a web service or understand the interface of someone else's service; and how to use UDDI to advertise (publish) and look up services in each local or global registry. Java Web Services also discusses security issues, interoperability issues, integration with other Java enterprise technologies like EJB; the work being done on the JAXM andJAX-RPC packages, and integration with Microsoft's .NET services.

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Killer Game Programming in Java


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

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Expert Oracle and Java Security


Expert Oracle and Java Security: Programming Secure Oracle Database Applications with Java provides resources that every Java and Oracle database application programmer needs to ensure that they have guarded the security of the data and identities entrusted to them. You'll learn to consider potential vulnerabilities, and to apply best practices in secure Java and PL/SQL coding. Author David Coffin shows how to develop code to encrypt data in transit and at rest, to accomplish single sign-on with Oracle proxy connections, to generate and distribute two-factor authentication tokens from the Oracle server using pagers, cell phones (SMS), and e-mail, and to securely store and distribute Oracle application passwords.

Early chapters lay the foundation for effective security in an Oracle/Java environment. Each of the later chapters brings example code to a point where it may be applied as-is to address application security issues. Templates for applications are also provided to help you bring colleagues up to the same secure application standards. If you are less familiar with either Java or Oracle PL/SQL, you will not be left behind; all the concepts in this book are introduced as to a novice and addressed as to an expert.


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Functional Programming for Java Developers


Software development today is embracing functional programming (FP), whether it's for writing concurrent programs or for managing Big Data. Where does that leave Java developers? This concise book offers a pragmatic, approachable introduction to FP for Java developers or anyone who uses an object-oriented language.

Dean Wampler, Java expert and author of Programming Scala (O'Reilly), shows you how to apply FP principles such as immutability, avoidance of side-effects, and higher-order functions to your Java code. Each chapter provides exercises to help you practice what you've learned. Once you grasp the benefits of functional programming, you'll discover that it improves all of the code you write.

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Building Mobile Applications with Java


Do you want to develop mobile apps with Java - and have them work on a variety of devices powered by iOS and Android? You've come to the right place.

This project-driven book shows you how to build portable apps with two amazing open source frameworks, Google Web Tools (GWT) and PhoneGap. With these tools, you'll use learn how to write Java code that compiles into cross-platform Javascript and HTML, and discover how to take advantage of features in several popular devices, such as the camera, accelerometer, and GPS.

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The Well-Grounded Java Developer


The Well-Grounded Java Developer starts with thorough coverage of Java 7 features like try-with-resources and NIO.2. You'll then explore a cross-section of emerging JVM-based languages, including Groovy, Scala, and Clojure. You will find clear examples that are practical and that help you dig into dozens of valuable development techniques showcasing modern approaches to the dev process, concurrency, performance, and much more.

Written for readers familiar with Java. No experience with Java 7 or new JVM languages required.

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Head First Java, Second Edition


Between Moore's law and the notion of "Internet time," we're constantly being bombarded with more and more information--most of it in the form of disorganized data. Turning this information into useful knowledge is getting harder and harder to do, and it takes time that we just don't have. The current economic situation hasn't helped either. With money spread thin, who hasn't had to take on new tasks and learn new things? And slashed training budgets mean there's little to rely on for learning except books- but learning a complex new programming language like Java from a book is no simple task. Maybe your boss is giving you two weeks to come up to speed for a project, or maybe you're ready to take that next step up in your current job, or be a more viable candidate for a new job. Whatever the reason, the onus is on you to learn. All these factors make it more important than ever to have a way to learn--fast.
And that's what Head First Java does -- by exploiting the way your brain works, it compresses the time it takes to really learn. Why? Because its unique approach not only shows you what you need to know about Java syntax, it enables and encourages you to think like a Java programmer. Mastering object oriented programming requires a certain way of thinking, not just a certain way of writing code.
The latest research in cognitive science, neurobiology, and educational psychology shows that learning at the deeper levels takes a lot more than text on a page. Actively combining words and pictures not only helps in understanding the subject, but in remembering it. According to some studies, an engaging, entertaining, image-rich, conversational approach actually teaches the subject better. Head First Java puts these theories into practice with a vengeance. Chock full of mind stretching exercises, memorable analogies, and stories, humor and attitude that aren't just pasted-on distractions but that are used to drive home key points and make ideas come alive, the Head First approach is as effective as it is unique.
It takes a pretty unique person to have developed such an innovative way to Learn Java. Kathy Sierra has been interested in learning theory since her days as a game designer. More recently, she's been a master trainer for Sun Microsystems, teaching Sun's own instructors how to teach the latest Java technologies. She has been actively using the concepts in Head First Java to teach hundreds of trainers, developers and even non programmers. She is the founder of one of the largest Java community websites in the world, javaranch.com, and she is a member of the development team for the Sun Certified programmer exam. Bert Bates is also a long-time Java developer and trainer with extensive experience in learning theory. His background features a long stint in artificial intelligence with clients like the Weather Channel, A&E Network, Rockwell and Timken.
Is Head First Java right for you? That depends. Head First Java assumes you're a programmer or at least have experience with scripting languages. It assumes that you're smart, that you're creative and open to new ideas, and that you know you're just not the type of person who wants to learn the traditional way. Take a look at the sample pages, explore the background on brain-based learning, examine the table of contents, and see for yourself how Head First Java takes learning to a whole new level. See why Tim O'Reilly says, "This is the first really new approach to computer books that I've seen in many years. I think it's going to revolutionize how programming and other complex topics are taught."


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Software Architecture Design Patterns in Java


Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. Software Architecture Design Patterns in Java is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns. This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.

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Professional Java Tools for Extreme Programming


The Extreme Programming (XP) methodology enables you to build and test enterprise systems quickly without sacrificing quality. In the last few years, open source developers have created or significantly improved a host of Java XP tools, from XDoclet, Maven, AntHill, and Eclipse to Ant, JUnit, and Cactus. This practical, code-intensive guide shows you how to put these tools to work and capitalize on the benefits of Extreme Programming.
Using an example pet store application, our expert Java developers demonstrate how to harness the latest versions of Ant and XDoclet for automated building and continuous integration. They then explain how to automate the testing process using JUnit, Cactus, and other tools, and to enhance project management and continuous integration through Maven and AntHill. Finally, they show you how to work with XP tools in the new Eclipse IDE.
Complete with real-world advice on how to implement the principles and practices of effective developers, this book delivers everything you need to harness the power of Extreme Programming in your own projects.

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Introduction to Java Programming, Comprehensive (8th Edition)


Introduction to Java Programming, Comprehensive, 8e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.

Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming.  Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Eighth Edition ideal for a full course on data structures.


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Building Java Programs: A Back to Basics Approach


Building Java Programs: A Back to Basics Approach, Second Edition,
 introduces novice programmers to basic constructs and common pitfalls by emphasizing the essentials of procedural programming, problem solving, and algorithmic reasoning. By using objects early to solve interesting problems and defining objects later in the course, Building Java Programs develops programming knowledge for a broad audience.

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Java Game Programming for Dummies


This reference guide provides information on how to create games, add graphics and sound and more using the properties of the programming language Java. As well as technical information, the book also describes the logic behind a game and the attached CD includes sample game codes, HTML Web pages and Java applets from the book.

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Java Programming for Absolute Beginner

Java is a language many aspiring programmers are eager to learn because of its versatility, extensibility, and ever-increasing popularity among employers. "Java Programming for the Absolute Beginner" teaches beginners the fundamental programming concepts they need to grasp in order to learn any computer language. Although applets will be discussed, unlike most beginning-level Java books, this one will focus on creating stand-alone applications. Readers will be able to take the skills they learn in this book and apply them to their own real-world situations.

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1000 Java Tips


1000 Java Tips is an 856 pages of A4 format of Java tips, advises and solutions from real daily Java experiences. Compiled from the questions and answers inside the author's Java newsletter since 2001, this book covers most seeked Java topics and some other related ones. This book also enlists the help of Dr. Heinz M. Kabutz who contribute a big section of advanced Java tips, which is a compilation of articles from Dr. Heinz's newsletter.

Topics included: applets, database, beans, distributed systems, file, graphics, AWT, Swing, bugs, hardwares, tools, mobile, networking, RMI, servlets, sounds, strings, thread and a section about getting a Java-related job.

Since this book is a compilation of Java QA's and articles, the reader might not find any essence of continuity or tutorial. The reader is not even know what to expect from this book. Which means this book is not something that can be used solely to learn Java, while of course it makes a excellent companion for a good Java tutorial book. Thanks to the pdf format, this book is fully searchable. And the first thing a reader should do after opening the pdf file, is to press the Ctrl+F button. 


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An Introduction to Object-Oriented Programming with Java 5th edition


An Introduction to Object-Oriented Programming with Java provides an accessible and technically thorough introduction to the basics of programming using java. The fourth edition continues to take a truly object-oriented approach. Objects are used early so that students think in objects right from the beginning.
In the fourth edition, the coverage on defining classes has been made more accessible. The material has been broken down into smaller chunks and spread over two chapters, making it more student-friendly.
Also, new to this edition is the incorporation of Java 1.5 features, including use of the Scanner Class and the Formatter Class.
The hallmark feature of the book, Sample Development Programs, are continued in this edition. These provide students with an opportunity to incrementally, step by step, walk through program design, learning the fundamentals of software engineering.
Object diagrams, using a subset of UML, also continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts.

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Ajax on Java



This practical guide shows you how to make your Java web applications more responsive and dynamic by incorporating new Ajaxian features, including suggestion lists, drag-and-drop, and more. Java developers can choose between many different ways of incorporating Ajax, from building JavaScript into your applications "by hand" to using the new Google Web Toolkit (GWT).
Ajax on Java starts with an introduction to Ajax, showing you how to write some basic applications that use client-side JavaScript to request information from a Java servlet and display it without doing a full page reload. It also presents several strategies for communicating between the client and the server, including sending raw data, and using XML or JSON (JavaScript Object Notation) for sending more complex collections of data.
The book then branches out into different approaches for incorporating Ajax, which include:
  • The Prototype and script.aculo.us Javascript libraries, the Dojo and Rico libraries, and DWR
  • Integrating Ajax into Java ServerPages (JSP) applications
  • Using Ajax with Struts
  • Integrating Ajax into Java ServerFaces (JSF) applications
  • Using Google's GWT, which offers a pure Java approach to developing web applications: your client-side components are written in Java, and compiled into HTML and JavaScript
Ajax gives web developers the ability to build applications that are more interactive, more dynamic, more exciting and enjoyable for your users. If you're a Java developer and haven't tried Ajax, but would like to get started, this book is essential. Your users will be grateful.

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Java Programming From Problem Analysis to Program


Designed for the beginning programming student, this book will motivate learners while teaching fundamental programming concepts. Based on years of classroom testing, this fourth edition of JAVA PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN approaches programming with a focus on clear explanations and practice - two critical factors in mastering the Java language.

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Design Patterns in Java™ 2nd Edition

Design Patterns in Java™ gives you the hands-on practice and deep insight you need to fully leverage the significant power of design patterns in any Java software project. The perfect complement to the classic Design Patterns, this learn-by-doing workbook applies the latest Java features and best practices to all of the original 23 patterns identified in that groundbreaking text.
Drawing on their extensive experience as Java instructors and programmers, Steve Metsker and Bill Wake illuminate each pattern with real Java programs, clear UML diagrams, and compelling exercises. You'll move quickly from theory to application—learning how to improve new code and refactor existing code for simplicity, manageability, and performance.
Coverage includes
  • Using Adapter to provide consistent interfaces to clients
  • Using Facade to simplify the use of reusable toolkits
  • Understanding the role of Bridge in Java database connectivity
  • The Observer pattern, Model-View-Controller, and GUI behavior
  • Java Remote Method Invocation (RMI) and the Proxy pattern
  • Streamlining designs using the Chain of Responsibility pattern
  • Using patterns to go beyond Java's built-in constructor features
  • Implementing Undo capabilities with Memento
  • Using the State pattern to manage state more cleanly and simply
  • Optimizing existing codebases with extension patterns
  • Providing thread-safe iteration with the Iterator pattern
  • Using Visitor to define new operations without changing hierarchy classes
If you're a Java programmer wanting to save time while writing better code, this book's techniques, tips, and clear explanations and examples will help you harness the power of patterns to improve every program you write, design, or maintain.

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Java Absolute


Praised for providing an engaging balance of thoughtful examples and explanatory discussion, best-selling author Walter Savitch explains concepts and techniques in a straightforward style using understandable language and code enhanced by a suite of pedagogical tools.  Absolute Java is appropriate for both introductory and intermediate programming courses introducing Java.

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Enterprise JavaBeans 3.0


If you're up on the latest Java technologies, then you know that Enterprise JavaBeans (EJB) 3.0 is the hottest news in Java this year. In fact, EJB 3.0 is being hailed as the new standard of server-side business logic programming. And O'Reilly's award-winning book on EJB has been refreshed just in time to capitalize on the technology's latest rise in popularity.
This fifth edition, written by Bill Burke and Richard Monson-Haefel, has been updated to capture the very latest need-to-know Java technologies in the same award-winning fashion that drove the success of the previous four strong-selling editions. Bill Burke, Chief Architect at JBoss, Inc., represents the company on the EJB 3.0 and Java EE 5 specification committees. Richard Monson-Haefel is one of the world's leading experts on Enterprise Java.
Enterprise JavaBeans 3.0, 5th Edition is organized into two parts: the technical manuscript followed by the JBoss workbook. The technical manuscript explains what EJB is, how it works, and when to use it. The JBoss workbook provides step-by-step instructions for installing, configuring, and running the examples from the manuscript on the JBoss 4.0 Application Server.
Although EJB makes application development much simpler, it's still a complex and ambitious technology that requires a great deal of time to study and master. But now, thanks to Enterprise JavaBeans 3.0, 5th Edition, you can overcome the complexities of EJBs and learn from hundreds of practical examples that are large enough to test key concepts but small enough to be taken apart and explained in the detail that you need. Now you can harness the complexity of EJB with just a single resource by your side.


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