Software Architecture Design Patterns in Java


Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. Software Architecture Design Patterns in Java is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns. This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.

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Professional Java Tools for Extreme Programming


The Extreme Programming (XP) methodology enables you to build and test enterprise systems quickly without sacrificing quality. In the last few years, open source developers have created or significantly improved a host of Java XP tools, from XDoclet, Maven, AntHill, and Eclipse to Ant, JUnit, and Cactus. This practical, code-intensive guide shows you how to put these tools to work and capitalize on the benefits of Extreme Programming.
Using an example pet store application, our expert Java developers demonstrate how to harness the latest versions of Ant and XDoclet for automated building and continuous integration. They then explain how to automate the testing process using JUnit, Cactus, and other tools, and to enhance project management and continuous integration through Maven and AntHill. Finally, they show you how to work with XP tools in the new Eclipse IDE.
Complete with real-world advice on how to implement the principles and practices of effective developers, this book delivers everything you need to harness the power of Extreme Programming in your own projects.

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Exceptional C++ 47 Engineering Puzzles, Programming Problems, and Solutions 2000

Exceptional C++ shows by example how to go about sound software engineering in standard C++. Do you enjoy solving thorny C++ problems and puzzles? Do you relish writing robust and extensible code? Then take a few minutes and challenge yourself with some tough C++ design and programming problems.

The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++.moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard.

Each problem is rated according to difficulty and is designed to illustrate subtle programming mistakes or design considerations. After you've had a chance to attempt a solution yourself, the book then dissects the code, illustrates what went wrong, and shows how the problem can be fixed. Covering a broad range of C++ topics, the problems and solutions address critical issues such as:

+ Generic programming and how to write reusable templates

+ Exception safety issues and techniques

+ Robust class design and inheritance

+ Compiler firewalls and the Pimpl Idiom

+ Name lookup, namespaces, and the Interface Principle

+ Memory management issues and techniques

+ Traps, pitfalls, and anti-idioms

+ Optimization

Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code.


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Efficient C++ Performance Programming Techniques 1999


Far too many programmers and software designers consider efficient C++ to be an oxymoron. They regard C++ as inherently slow and inappropriate for performance-critical applications. Consequently, C++ has had little success penetrating domains such as networking, operating system kernels, device drivers, and others. Efficient C++ explodes that myth. Written by two authors with first-hand experience wringing the last ounce of performance from commercial C++ applications, this book demonstrates the potential of C++ to produce highly efficient programs. The book reveals practical, everyday object-oriented design principles and C++ coding techniques that can yield large performance improvements. It points out common pitfalls in both design and code that generate hidden operating costs. This book focuses on combining C++'s power and flexibility with high performance and scalability, resulting in the best of both worlds. Specific topics include temporary objects, memory management, templates, inheritance, virtual functions, inlining, reference-counting, STL, and much more. With this book, you will have a valuable compendium of the best performance techniques at your fingertips.

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Effective C++ 55 Specific Ways to Improve Your Programs and Designs 3rd Ed 2005


This exceptionally useful text offers Scott Myers's expertise in C++ class design and programming tips. The second edition incorporates recent advances to C++ included in the ISO standard, including namespaces and built-in template classes, and is required reading for any working C++ developer.
The book opens with some hints for porting code from C to C++ and then moves on to the proper use of the new and delete operators in C++ for more robust memory management. The text then proceeds to class design, including the proper use of constructors, destructors, and overloaded operator functions for assignment within classes. (These guidelines ensure that you will create custom C++ classes that are fully functional data types, which can be copied and assigned just like built-in C++ classes.)
The author also provides a handful of suggestions for general class design, including strategies for using different types of inheritance and encapsulation. Never doctrinaire and always intelligent, these guidelines can make your C++ classes more robust and easier to maintain.


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C++ In a Nutshell 2003


To-the-point, authoritative, no-nonsense solutions have always been a trademark of O'Reilly books. The In a Nutshell books have earned a solid reputation in the field as the well-thumbed references that sit beside the knowledgeable developer's keyboard. C++ in a Nutshell lives up to the In a Nutshell promise. C++ in a Nutshell is a lean, focused reference that offers practical examples for the most important, most often used, aspects of C++.
C++ in a Nutshell packs an enormous amount of information on C++ (and the many libraries used with it) in an indispensable quick reference for those who live in a deadline-driven world and need the facts but not the frills.
The book's language reference is organized first by topic, followed by an alphabetical reference to the language's keywords, complete with syntax summaries and pointers to the topic references. The library reference is organized by header file, and each library chapter and class declaration presents the classes and types in alphabetical order, for easy lookup. Cross-references link related methods, classes, and other key features. This is an ideal resource for students as well as professional programmers.
When you're programming, you need answers to questions about language syntax or parameters required by library routines quickly. What, for example, is the C++ syntax to define an alias for a namespace? Just how do you create and use an iterator to work with the contents of a standard library container? C++ in a Nutshell is a concise desktop reference that answers these questions, putting the full power of this flexible, adaptable (but somewhat difficult to master) language at every C++ programmer's fingertips.


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C++ Footprint and Performance Optimization 2000


C++ Footprint and Performance Optimization will fill in the knowledge gaps for programmers who have been trained without regard to software performance from a program level. Programmers will learn what optimization options are available at the start of a project as well as all other major areas where performance gains can be made. Throughout the book readers can participate in the fine-tuning of a stand alone sample application. Chapters on advanced tips, and cautions will prepare programmers for cross platform or multilanguage projects. Topics covered include: 
-- Embedded system programming
-- Functions
-- Efficient Memory Management
-- Handling Blocks of Data
-- Data Storage methods: stacks, arrays, lists, and trees.
-- Optimizing I/O routines
-- Advanced Optimization areas
SAMS White Books present high-level expertise for a professional audience. The books explain what the technology is and how it can be used rather than how it is supposed to work. Workarounds are always explored if necessary. The advice, code and examples all reflect practical, realistic ways for solving problems.


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